Illustration Raum 3

Sub-projects

How can cultural heritage be conveyed digitally? Get an overview of the approaches of museum4punkt0.

How can museum content be customized to match individual visitors’ needs? When do augmented and virtual reality channel knowledge creation? How can museum-based research come alive? And how can digital applications be sustainably maintained, even with a small staff?

In six exemplary sub-projects, we focus on issues surrounding the use of digital technology in museums. In the process, we develop new formats and digital prototypes for education, knowledge transfer, participation, and communication. At the same time, we are facing the challenges that using digital technology poses for staff, infrastructure, and workflows.

Logos des Projekts

© Stiftung Preußischer Kulturbesitz

SPACE FOR EXPERIMENTS

In an iterative process, the prototypes that emerge are tried out in several test runs and then revised and evaluated in permanent exchange with visitors. With this approach, we collect findings on the implementation of digital applications in numerous practical scenarios.

Opportunities FOR EXCHANGE

The joint development of digital formats across institutional boundaries is an integral component of museum4punkt0. This is why our work is not only limited to the activities that take place within the sub-projects. Instead, we exchange our findings among the joint project members and together search for answers to interdisciplinary issues in areas such as: data analysis, operating concepts, methods of museum education and visitor research, technical standards as well as knowledge transfer and capacity building within our institutions.

REUSABLE RESULTS

We document all the steps we take and compile them in various publication formats. Our goal is to make the findings collected during the development process and the reusable source codes of the prototypes we created available in their entirety to other cultural institutions. To that end, in the course of the project users will find guidelines, references to literature, video and audio recordings of events, and best-practice examples on this platform.

Additional Information

Goals and structure of the project

Teams

Join in

Sub-projects

Experience the History of Migration Digitally

German Emigration Center

The team in Bremerhaven is testing digital storytelling formats as a means of creating experiences online and inside the museum of the rituals, ideals, and debates around migration.

Carnival – Intangible Cultural Heritage in Digital Environments

Museums of Swabian-Alemannic Fastnacht

How can the intangible aspects of customs be digitally experienced and knowledge of them interactively transferred? The carneval museums Fastnachtsmuseum Narrenschopf and Fasnachtsmuseum Schloss Langenstein are researching precisely this issue.

Humboldt’s Cosmos in a Digital Space

Stiftung Humboldt Forum im Berliner Schloss

Investigating objects, encouraging visitor identification – gaming approaches and interactive digital tools enable visitors to act as curators.