Headerbild zu AR-Tests in der Gemäldegalerie

Rethinking Visitor Journeys – The Digital Enhancement of Museum Visits

Staatliche Museen zu Berlin - Preussischer Kulturbesitz

Before, during, and after a visit – we examine whether and how diverse contact points to a museum can be designed using new digital and immersive technologies.

The institutions of the Staatliche Museen zu Berlin form a universal museum with a variety of collections on art, archeology, and ethnology. As heterogeneous as the subjects they present, their visitor and user groups are made up of people with a variety of different interests, needs, and expectations.

The interplay of the respective phases in which visitors are in contact with the Staatliche Museen zu Berlin – before, during, and after a museum visit – are what we call the visitor journey. We intend to improve the visitor experience across all three phases, reaching as diverse an audience as possible while reinforcing the ties between museums and their existing audience as well. To accomplish this, we test how medial and digital points of contact can be redesigned, linked, and strategically integrated with a focus on users.

User-centered Design in the Museum Context

A visitor journey is more than a one-way street through the museum complex. Our visitors’ paths – analog and/or digital – are individual and vary with the situation. For this reason, our work follows the principles and methods of user-centered design – in an iterative work process of exploration, creation, and evaluation. We also work closely with visitor groups.

The project began with detailed visitor and user research. Based on the combined quantitative and qualitative surveys, we examine and classify visitor motivation into types in order to derive a set of personas, each with its specific visitor journey.

Impressionen aus einem Konzeptionsworkshop der Staatlichen Museen zu Berlin

© Staatliche Museen zu Berlin /museum4punkt0 / Methoden der Nutzerforschung

Fragebögen und Aufnahmegeräte - Equipment für User Testing

© Staatliche Museen zu Berlin /museum4punkt0

Testing New Communication and Knowledge Transfer Approaches

We use prototypes to render our ideas amenable to experiencing and testing. This will enhance our ability to develop them in closer contact to visitors and enable a continuous influx of new findings from user tests into the advanced development phase. Here the focal areas are: the selective automation of service programs, augmented reality to add new layers to the museum visit, digital navigation and guide systems, and models for the reuse of the digital collection.

As a supplement to the permanent exhibition of the Ethnologisches Museum in the Humboldt Forum, we are developing a mixed media production prototype that immerses visitors into the rich culture of Oceania. We are researching new narratives within the exhibition space that use various digital media to make social, cultural and historical contexts experiential.

Test Concept for Integrating Digital Content into Visitor Journeys

As a result of this process, we both examine the resulting prototypes and findings on visitor motivation and develop an example concept for integrating digital content into visitor journeys. Within this context, we also evaluate the infrastructural and organizational conditions for operating the respective applications and process our observations for the museum landscape. Of course we also reflect on the iterative methods of work and development we selected. In this manner, our experiences of their application in the museum context should benefit other cultural institutions.

In Development

Menschen testen den AR-Prototyp

© Staatliche Museen zu Berlin

AR Prototype at the Gemäldegalerie of the Staatliche Museen zu Berlin

As part of the sub-project, we are developing a state-of-the-art augmented reality (AR) prototype in close collaboration with the curators of the Gemäldegalerie (Old Master Paintings) and the Berlin-based firm Creative Technologists. With this AR application, we will examine the potential that technology offers for transferring knowledge about collections and works of art. The collection’s fascinating stories will be revealed through technology, and aspects such as the original functional context of works or object biographies will be directly mediated using gaming techniques as well as spatial storytelling.  We apply the human-centered design approach in the course of the project. For example, in the development process a visitor-oriented, participatory approach had top priority. Alongside the curators’ content-related suggestions, the information on visitors’ motivation, expectations, and needs that was previously collected in one-hour, in-depth interviews was integrated into the concept. In the iterations to come, the AR app will also contain position tracking, 3D navigation, and image recognition functions built with a cutting edge mobile augmented reality framework (Apple’s ARKit).

Mood Image Chat-Bot (Entwurfsphase)

Chat-Bot (Entwurfsphase) © Staatliche Museen zu Berlin

Service Messenger Bot based on the Facebook Messenger Platform

We are developing a bot prototype to simplify the way visitors plan their visits and provide automated answers to questions about tickets, opening hours, current exhibitions, etc. In the medium term, the bot will also be used to answer content-related questions in the museum.

Beteiligte Personen

Prof. Dr. Christina Haak

Sub-project head, focus: Staatliche Museen zu Berlin / Deputy Director General of the Staatliche Museen zu Berlin; represented by Katharina Fendius (Scientific Research, Projects and Strategies for the Deputy Director General)

Bettina Probst

Sub-project lead, focus: Staatliche Museen in the Humboldt Forum / SPK project manager, museum planning und presentation in the Humboldt Forum

Nadja Bauer

Sub-project lead

+49(0)151 527 539 62 n.bauer@smb.spk-berlin.de

Timo Schuhmacher

Digital education

Ceren Topcu

Digital communication

Sandro Schwarz


Stephanie Thom

Museum documentation

Timo Schuhmacher

IT management

Josefine Otte

Sub-project management

Cristina Navarro

Coordinator of the module „xstream Digital“

Dietmar Fuhrmann

Project management for the modul„xstream Digital“

Alle Teilprojekte

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Das Team in Bremerhaven testet digitale Erzählformate, um die Rituale, Ideale und Debatten rund um Migration online und im Museum erfahrbar zu machen.

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Wie lassen sich immaterielle Facetten von Bräuchen digital erleben und interaktiv vermitteln? Das erforschen die Fastnachtsmuseen Narrenschopf und Schloss Langenstein.

Der humboldt’sche Kosmos im digitalen Raum

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Objekte erkunden, Besucheridentifikation fördern – durch spielerische Ansätze und interaktive digitale Tools agieren BesucherInnen als KuratorInnen.